SCUM / BAD IDEA COMMUNITY

Bad idea.
Good company.

The Last Ten for your survival story. Mod Lab for the next experiment. Two separate SCUM worlds, one community.

The Last Ten: join normally · Mod Lab: launcher required · Windows x64

SCUM official logoThe Last Ten · Mod Lab
CHOOSE YOUR SCUM WORLD

Your story.
Your way to play.

Separate worlds, characters and progress.
Choose the server you want to join.

THE LAST TEN / PVE

Keep your story going.

Our regular cooperative SCUM server. Join from SCUM as usual and continue your survival story.

  • 10 player slots
  • Your existing world and progress
  • No launcher required
87.92.173.80:7779
Start SCUM normally through Steam, then use Direct Connect.
MOD LAB / MODDED TEST

Try a bad idea.

A fresh, independent test world for our experimental mods. Prepare the correct mod files with the Mod Lab launcher.

  • 10 test slots
  • Join password supplied by the launcher
  • Separate characters and saves
  • Experimental builds; progress may reset
87.92.173.80:7789
Download Mod Lab launcher ↗Mod Lab launcher 0.4.1 · Windows x64 · Your Steam copy of SCUM required
SERVER ADMIN TOOL · NO GAME MOD

Keep your buildings
after a wipe.

Select one player, multiple players or all bases. Export before a wipe and create a restored save afterward.

SCUM Building Restore 0.1.0-test.1 · Windows x64 · Includes structures, colours, flags and shelter links. Excludes locks, chests/contents and other item entities. Database-tested; in-game restoration and interactive Windows UI testing remain unverified. Requires access to download and replace your server save, including on hosted servers.

THE REGISTRY

Inside Mod Lab.

These are the current test packages. The launcher checks and prepares the required client files for you.

Loading the registry…
Checking release…Experimental mods · Built for testing
MOD LAB / FIELD NOTES

More room.
More bad ideas.

Double clothing storage, modestly stronger everyday vehicles, dancing mutants and experimental machines. Use the latest launcher before joining.

20 CUSTOM CONTRACTS

Pick up a challenge.

Find Mod Lab contracts at the traders. The armorer offers Disco Shift, One More Terrible Idea and Timber Extraction. General Goods has Dead Drop Roulette; the mechanic has Scrap Sprint.

Five timed events begin when you accept their contracts. They use existing world enemies and marked locations. Dancing Razors and Brenner remain dangerous.

EXPERIMENTAL WORLD

Everyday machines. Separate experiments.

Normal vehicles keep sensible tuning and gain cargo space. Extreme variants, including Tractor Sport, are separate administrator-spawned machines and do not replace normal world spawns.

Clothing storage is doubled with a maximum width of 20 slots. Bicycles have modestly higher gearing and lower drag. Flight and vehicle handling are still being tested.

JOIN MOD LAB

Ready for an experiment?

  1. Download and open the Mod Lab launcher.
  2. Close SCUM and select your Steam SCUM installation folder.
  3. Allow the required test mods and choose PREPARE & START SCUM. The joining password is copied for you.
  4. Use Multiplayer → Direct Connect: 87.92.173.80:7789. Paste the joining password with Ctrl+V when SCUM asks for it.

WORK IN PROGRESS: a smooth gaming experience is not guaranteed; a unique one is. This mod test starts SCUM with BattlEye off for that game session. To return to The Last Ten, close SCUM, choose REMOVE MOD LAB MODS in the launcher, then start SCUM normally through Steam. The regular server does not need a launcher.

Get Mod Lab launcher ↗